Mirrored
PLEASE PLAY ONLY ON FULL SCREEN
This is a short 2D puzzle prototype made in 3 days as part of a university project.
The game is built around a simple idea: you control two cubes at the same time using one set of inputs. Every movement affects both characters simultaneously, and the goal in each level is to guide each cube to its correct goal.
While the controls are simple, the challenge comes from learning how to think ahead and plan movements for both characters at once, rather than controlling them individually. Some later levels introduce small twists such as teleportation and shape shifting to explore how far the core idea can be pushed.
This prototype was designed to test whether mirrored input alone can create engaging puzzle challenges without relying on complex mechanics.
This is not a full game, just a focused experimental prototype. Levels are short and designed to be replayed through trial and error.
Made in Unity.






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